ROTR Converted maps Ready for download., By Skitt and M.P |
ROTR Converted maps Ready for download., By Skitt and M.P |
28 Oct 2015, 20:42
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#51
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
Alright, As the new partner, I introduce you my first (Actually second) map:
Keep of that grass 2v2 Each player has 1 30k dock at start and 1 oil 60k dock for secondary supplies Players start next to each other in the northwest and southeast Download link in the first post Enjoy, Comrades This post has been edited by M.P: 28 Oct 2015, 20:45 |
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31 Oct 2015, 6:04
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#52
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Added:
Aod 33 v1 [skitt] Download link in the first post. So i decided to eventually fix some issues with this aod. Due to the addition of the recon drone this aod will only work with test builds 1.86 v5 and v6 1. Lowerd the amount of hinds & Harriers (was so many even 14 twinfangs couldn't stop it) 2. added the recon drone to the first inf attack waves 3. removed the UN, CIA and officer units 4. lowerd the amount of Jarmans (there was 36 at once) 5. lowerd the amount of pathfinders (from 8 to 4 per spawn) 6. replaced the Hanger killer wave jags with leo's 7. Lowerd the amount of burtons ( from 8 to 4 per spawn) 8. Lowerd the amount of lotus (from 10 to 4 per spawn) 9. fixed several issues with the Ai's subroutines and upgrades 10. removed the broken map message strings 11. fixed some lag issues 12. removed the first set of tech artillery platforms Note: The AI in this aod is still pretty dam smart, such as taking out your aa before sending in aircraft, actively hunts your air craft with raptors and jarmans, does not use waypoints for its sw strikes or use the highest value target script. it throws them where ever the heck it wants at you. out of the aod's iv released this is the hardest. PS: Map Pack 3 will be compiled soon once Khandar Highlands fixed is tested for release. This post has been edited by mr_Skittles: 31 Oct 2015, 6:53 -------------------- |
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31 Oct 2015, 6:25
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#53
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Added:
Nuclear Winter v2 [skitt] Download link in first post 1. Replaced starting supplys with 30k docks 2. added four 60k Secondary supply docks for each player in the same places as the original 1v1 has them but mirrored 3. Fixed a small visual issue with the oil refinery in the center of the map. Battle For Baghdad 2v2 [skitt] Download link in first post. 1. Removed the train 2. Removed most of the oils 3. Removed 2 of the rivers 4. Moved and removed some of the supply's 5. lowered the map object count by around 600 and lowerd the maps texture count (should be less laggy now) 6. took 3 days to sort out this map >.< 30k primary dock (per player) 30k secondary dock (per player) 2 small supply docks on the map 2 oil dericks 1 tech hospital 2 reinforcement pads 1 Tech Coms building (cant remember its name) players starting positions moved so team mates start next to each other. Fully AI enabled (eca and gla are a b***h to fight on this one.) This post has been edited by mr_Skittles: 31 Oct 2015, 6:29 -------------------- |
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31 Oct 2015, 11:37
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#54
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
Added:
Kandahar Highlands no bridge - Removed the bridges and replaced it with a highway - reduced the amount of trees (From 2000 to 1000 XD) It should be a bit less laggy - Added some more small supply piles near arty platforms. (There were 3, I added 3 more to each) Army Defense v1 After hours of work, I finally finished this map. This map was originally created by XAttus, I edited and converted it for ROTR. Description: It's a 2 players survival map. You can't build defenses, You must protect yourselves with your forces (Only ECA can build defenses) There are 3 celebrus turrets for each player (You'll need them, believe me) and a Warfortress. There are two 60K supply docks, 4 oils, 1 refinery and a repair bay, for each player. Every player starts with 15K cash, You can't change money in any way. There are 20 waves. Survive till the final wave. All enemy's units are fully upgraded. How to set up: You can pick any faction in this map. Remember that it's a co op mission so you two must be in one team. Put a GLA AI (Difficulty doesn't matter) in the position which is out of the map. Then, Survive! Good luck, Comrades! Oh, and, Try not to spam choppers or any air unit because grumbles will fuck them Download link in the first post |
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31 Oct 2015, 11:53
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#55
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Skittles confirmed for map making machine.
Well done mate Also, I'm glad MP is joining the cause now. Double the map makers = double the quality maps. This post has been edited by {Lads}RikerZZZ: 31 Oct 2015, 12:04 -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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31 Oct 2015, 15:39
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#56
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Added:
Blockade Runner v1 [skitt] Removed Weather effects (far less lag) Removed some clutter Removed Crates blocking middle eastern supply dock Removed all the mini walls & fences for pathfinding reasons Eastern Everglades v1 [skitt] Removed Weather Effects (far less lag) Tournament A v1 [Skitt] Removed the garrisons on the hills around the small secondary supply's Caused issues with supply dock placement moved the two center garrisons back a little bit from the oil refinery to allow easier movement Victory Valley v1 [skitt] Added a Bridge to connect the two eastern players (weird i know i normally remove bridges) Removed the tech repair Removed the two center 60k supply docks the maps is now less of a take the middle or die situation Download Links in the Second Post This post has been edited by mr_Skittles: 31 Oct 2015, 15:40 -------------------- |
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31 Oct 2015, 18:22
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#57
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
Added:
Forzen Front [MP] - Removed the snow effect - Reduced the amount of objects (Mainly trees) - Removed the impassable areas in the middle of the map (Which ruins pathfinding) - Fixed several pathfinding issues - Added a few more small supply plies near the secondary supplies Anyway, This map isn't laggy anymore, Enjoy it Cairo Commandos [MP] I edited this map just for Bruce. - Moved half of the Sphinex body into a mountain - Areas around the secondary supplies are a bit flatter (It won't prevent you from building stuff on it) - Added a garisonable building near to one of the oils - Fixed several pathfinding issues Cold Territory - Removed the Snow effect - Reduced amount of objects - Added one more small supply pile in north be equal with south. Download link in the second post This post has been edited by M.P: 31 Oct 2015, 18:50 |
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1 Nov 2015, 16:48
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#58
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
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Barren Badlands [MP] Rik, I did it for you - Replaced the 15K Supplies with 60K supplies - Added 2 more 60K supplies (Like the original map) - Removed the rocks in the middle of the map - Removed the unnecessary rocks which prevents you from building stuff on in the main base - Areas near oils are a bit smoother - North and South areas are a bit smoother (It won't prevent you from building stuff on there) Conflict Africa [MP] - Removed the bridges and replaced them with land bridges (Pathfinding reasons) - Entrances are larger now - Removed the unnecessary objects around caves (So units can properly enter and exit caves) - Some area's in the main base and secondqry supplies are a bit smoother now (so it won't prevent you from building stuff on there) - Removed the unnecessary objects in the city so infantry won't run around like headless chickens when ordered to garrison a building) - Removed the objects near Reinforcement paths (So tanks won't move like retards after they landed) Download link in the second post This post has been edited by M.P: 2 Nov 2015, 4:57 |
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1 Nov 2015, 23:59
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#59
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Perfect, both of them. Keep up the good stuff guys
-------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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2 Nov 2015, 4:47
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#60
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Would it hurt if Danger close had 60k starting dock instead of 30k?
And please edit Central station like removing the weather effect and fixing some positionings for the tech structures because some glitch out of the map. -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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2 Nov 2015, 5:04
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#61
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
I'll try.
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2 Nov 2015, 7:36
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#62
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Some feedback for Final Crusade no river, the layer on the top left has an advantage due to the positions of the oils.
All you guys need to do is reshuffle the oils around so its the same for both sides and we're set -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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2 Nov 2015, 11:12
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#63
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Added:
Added Map Pack 4 Final Crusade no river v1 Updated version of the no river version. moved the south oils to the east a bit moved the north oils south a bit made the land a bit wider at the noth Final Crusade 2v2 2v2 version of the no river final crusade each player has 1 60k dock each 2 oils behind the players so 4 oils on the map in total (requested by Jie) Alaska Oil Conflict[ROTR][C] interesting new 1v1 map for you guys. Urban combat map Each player starts with a 30k dock Tech reinforcement pad near each players start location (early tank battles ftw ) there are three more 30k supply docks on the map in the nw corner, the middle and the se corner 3 oil derricks on the map 1 tech repair pad in the north west corner there's a surprise in the ne corner near the 30k dock so be carefull screen shot as always map links in the top posts. Added Map Pack 4 This post has been edited by mr_Skittles: 2 Nov 2015, 12:20 -------------------- |
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2 Nov 2015, 12:18
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#64
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Added:
Danger close 4p [ROTR][C] Blame Chaff for this one also mizo danger close already starts with 60k docks -------------------- |
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2 Nov 2015, 12:31
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#65
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
And please edit Central station like removing the weather effect and fixing some positionings for the tech structures because some glitch out of the map. Added: Central Station v1 [ROTR][C] Weather effects removed. as for the tech building glitching was just a bit of object clipping so thats fixed This post has been edited by mr_Skittles: 2 Nov 2015, 12:31 -------------------- |
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2 Nov 2015, 13:46
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#66
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Note: updated the description for map pack 3 as there is a problem with the map versions.
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2 Nov 2015, 14:38
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#67
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umu Group: Members Posts: 322 Joined: 17 October 2014 From: Water Mexico Member No.: 10691 No more. |
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2 Nov 2015, 14:43
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#68
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
KEEP YOUR FRIENDS CLOSE. KEEP YOUR ENEMIES COMMAND CENTER CLOSER Unless theyre ECA -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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2 Nov 2015, 14:48
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#69
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
How about Danger close 6p????
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2 Nov 2015, 15:12
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#70
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Group: Members Posts: 186 Joined: 24 November 2014 Member No.: 10741 |
also mizo danger close already starts with 60k docks Is this it? https://youtu.be/EKKcCTYcqEM Oh, sorry, I thought you wrote "60k ducks". |
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2 Nov 2015, 15:46
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#71
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
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2 Nov 2015, 19:57
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#72
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
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2 Nov 2015, 23:44
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#73
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
We do actually need a couple more 3 player maps/the ones that we have to be redesigned. If you boys are super keen you could start working on them
-------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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3 Nov 2015, 0:20
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#74
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
iv been looking at a few 3p and 5p maps to do
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3 Nov 2015, 4:50
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#75
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
MP your Barren Wasteland map edit is not showing despite me only having 80 maps at the moment. DId you ferget any file?
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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